Introduction
The Dropper Experiment Mac Os 11
The speed of sound in air is approx. 340 m s-1, so we can generate velocities that are sufficiently large to produce modest but quite measurable Doppler shifts. In these experiments we use a computer with internal microphone to record the sound from a moving source. (Having the microphone separate from the computer would have advantages over using the internal microphone, because we want high speed sources to pass close to the microphone, without endangering the computer. In this experiment, however, we were simply careful.) Comparison of the frequency measured for the source while moving with that measured with the source at rest allows the velocity of the source to be estimated. The sound source we will use is a standard piezo-electric buzzer or alarm – see figure 1.
These are buzzers are physically robust and provide a stable, loud sound source at a single known frequency (usually around 3 kHz). They are widely used in items like reversing alarms on cars or smoke alarms. They are cheap and readily available from electronic shops for approx. $3 to $15. Our buzzer was powered by a 9V battery attached to its back with adhesive tape – see figure 2.
The software we used for sound recordings and the calculation of frequencies was Audacity. Audacity is free, open source software for recording and editing sounds and is available for several platforms including Windows and Mac OS X – see http://audacity.sourceforge.net/ . We used version 1.33.11 – it is a Beta version but appears to be completely stable (at least on my Mac). Audacity has useful help files and a manual on the web The frequency of the source will be measured by examining its frequency spectrum. In general these experiments are best performed in the open air to minimise the complications caused by the standing waves that can be generated by reflections in a room. | ||
Circular MotionAn easy way to produce high velocities is to swing the sound source in a circle at the end of a rope. Safety: Even small objects can be highly dangerous if released at speed (remember David and Goliath in the Bible). It must be impossible for the sound source to become detached from the string while undergoing circular motion. I used a source embedded in a polystyrene sphere borrowed from our Demonstration unit. However placing the sound source in a string bag should be fine.
(1) Place notebook or laptop computer on the ground. I chose a position close a nearby hedge. This had two advantages; (i) I could arrange for the swinging source to hit the hedge before it hit my computer and (ii) it made it harder for people to unexpectedly walk in the path of the swinging sound source. Analysis: Your window in Audacity should display the measured waveform and could look something like this figure taken from our measurements. (This is a graph of sound pressure p as a function of time). Play the sound of your waveform; you should hear a small periodic rise and fall in pitch as the sound source passes close to the microphone in your computer. Here's the sound we recorded. (The whistling sound about half way through the recording was caused by a ‘howling football' thrown by nearby students). Now to measure how the frequency varied with time. Go to the ‘Audio Track' pull-down window. And select ‘Spectrum' as shown below. Audacity will now display a spectrogram - a graph of the power at each frequency as a function of time. The vertical axis displays frequency and the horizontal axis displays time. The power at each frequency is indicated by the colour; power ranging from high to low is indicated by white -> red -> blue. Any such spectrogram is necessarily a compromise between resolution in frequency and in time. If each point on the spectrogram is calculated using a large number of data points the spectrogram can indicate small changes in frequency, but the resolution in time will be reduced. For a given sampling rate (fsamp) and number of data points (npts) the resolutions df in frequency and dt in time are related by df = fsamp/npts dt = npts/fsamp = 1/df The settings used to display the spectrogram can be changed by pulling down ‘Audacity' in the menu bar and selecting ‘Preferences…'. Here are the values I used for the spectrogram shown below And here is the spectrogram. The variation in frequency measured by the observer is seen to vary periodically as the source describes its circular path. Note the asymmetric shape. The minimum frequency occurs soon after the source has passed the microphone (when a line from the microphone to the source is a tangent to the circular path). Thereafter, its receding velocity component decreases, to be zero on the opposite side of the circle. Then it starts approaching, with increasing velocity. So, from the receding tangent point to the approaching one, the frequency gradually increases. Then it abruptly decreases. (The decrease would approach instantaneous if the source passed very close to the microphone.) (The frequency as measured by the experimenter swinging the source will not vary significantly with frequency because there will zero relative velocity between experimenter and source.) For the experiment shown above, the frequency varied between 3450 Hz and 3150 Hz, a difference of 300 Hz. The frequency measured at rest was 3290 Hz. So Vs = (f'-f)v/f' = (3450 – 3290) 340 / 3450 = 15.7 m s-1. Similarly for receding = Vs = (f'- f)v/f' = (3290 – 3150) 340 / 3150 = 15.1 m s-1. Let see what we mighty expect from the kinetics of circular motion. The sound source was making 1.35 revolutions per second along a path of radius r = 1.7 m, so v would be given by v = rw = 2p if r = 14 m s-1. The agreement is reasonable considering that there are several possible sources of error in this experiment. Extensions:
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Linear Motion:BicycleMoving Source In this experiment a sound source is attached to a bicycle which is ridden past a microphone. Here is the measured spectrogram when Joe rode past the microphone. The rapid decrease in frequency as Joe passes and the microphone is immediately apparent. In this experiment the frequency varied between approximately between 3025 Hz and 2880 Hz, a difference of 145 Hz. The spectrograms in Audacity have an upper limit of 4096 samples. At the standard sampling rate of 44100 Hz (the sample rate for an Audio CD) these samples will take a period of 4096/44100 seconds, about 93 ms. The frequency resolution is thus 1/0.093 = 10.8 Hz. If we require greater resolution in frequency, it is possible to achieve this in Audacity by plotting the spectrum rather than a spectrogram. The upper limit for a spectrum is 16384 samples that will take about 0.38 s and give a frequency resolution of about 2.7 Hz. To do this first select a section of your waveform. The go to ‘Analyse' in the menu bar and select ‘Plot Spectrum' – see figure This is the result. It is a plot of power on the vertical axis as a function of frequency on the horizontal axis. It differs from a spectrogram in that there is now no dependence upon time. Alas Audacity does not allow us to expand the frequency axis so we can easily determine the frequency that has the greatest power. However it does provide a cursor that shows the power at the frequency corresponding to the horizontal position of the cursor. So now move the cursor very slowly around the 3 kHz region until the frequency with the greatest power is found (for this case it will be the smallest negative number). The movement can be very sensitive and sometimes I find it helpful to greatly extend the width of this window. The number given by ‘Cursor:' just below the frequency axis refers to the power at the particular frequency specified by the cursor. The number given by ‘Peak:' just below the frequency axis is the result of interpolation between the frequencies in the spectrum. You should use this value. The peak values returned can depend subtly upon the particular section of the waveform that is examined. It is thus a good idea to plot spectra for several slightly different selections from the waveform to check they return the same result. For the experiment with the moving source, i.e. attached to the bicycle, we measured the following values. The frequency at rest was 2928 Hz. So Vs = (f'-f)v/f' = (2993– 2928) 340 / 2993 = 7.4 m s-11 = 27 km hr-1 Compo: garden of frogs mac os. Similarly for receding = Vs = (f'- f)v/f' = (2928 – 2877) 340 / 2877 = 6.0 m s-1 = 22 km hr-1 So it appears that Joe very prudently started to brake once he passed the microphone. | ||
Moving Observer Crossrun mac os. In this experiment the source was fixed whilst the observer was a microphone in a video recorder. You could alternatively use a smart phone or camera to record the sound. Here is the spectrogram As expected it is very similar to that measured for a moving source. Repeating the procedure for the moving source we found For approaching Vs = (2996– 2932) 340 / 2996 = 7.3 m s-1 = 26 km hr-1 For receding Vs = (2932– 2875) 340 / 2875 = 7.3 m s-1 = 26 km hr-1 It appears that Joe was more confident of his braking distance for this later experiment. We can check this speed because one of Joe's brake pads rubbed against the fork every revolution of the wheel and the sound it made can be detected on the recording for the moving observer. From the time it took for 9 revolutions of the wheel, the time taken for a single revolution was T = 0.294 s. The diameter of the wheel was 0.695 m, so Joe was travelling at v = pi*0.695/0.294 = 7.42 m s-1 = 26.7 km hr-1 The velocity measured via the Doppler shift is thus in reasonable agreement. If you perform this experiment it might be a good idea to measure similarly the speed by attaching a piece of cardboard or stiff paper to the wheel so it makes a noise every revolution. Indeed if you attach a piece of card to the fork so it hits the spokes you might even be able to use the sound it makes instead of a buzzer. | ||
LINEAR MOTION. Running: In this experiment John held the sound source and ran towards the computer. Here is a spectrogram of the recorded sound. A gradual increase in frequency over the first few seconds as John accelerates is apparent followed by a sharp decrease just before 5 seconds as John passed the microphone. However we can find the frequency a little more accurately using the spectrum. The frequency at rest was 2806 Hz and reached a maximum value of 2850 Hz. So Vs = (f'-f)v/f' = (2850– 2806) 340 / 2850 = 5.2 m s-1 = 19 km hr-1 | ||
LINEAR MOTION. WalkingIn this experiment John held the sound source and walked as fast as he could towards the computer. The frequency at rest was 2806 Hz and reached a maximum value of 2833 Hz. Targeting change mac os. So Vs = (f'-f)v/f' = (2833– 2806) 340 / 2833 = 3.2 m s-1 = 12 km hr-1 However as the speed is reduced, the frequency shift is correspondingly smaller and it approaches the limit of what can be reliably measured using Audacity. However if software is available that uses a larger number of samples, very small shifts in frequency can be detected. |
The Dropper Experiment Mac Os Catalina
Fill the plastic soda bottle to the VERY top with water. 2 Fill the glass eyedropper about 1/4 full with water. You may need to experiment with the amount of water in the eye dropper, as it should be just enough to make it so the eye dropper is barely floating. Fixes abrupt stopping issue #37. Fix tests, add experiment length to carbon impact statement, fix abrupt stopping issues. formatting fixes. Remove networking dependency for social cost of carbon calculation. Clean up code. Make sure that test enters correct codepath and update to run a bit longer instead of running twice. Cleaning up code Co-authored-by: Jieru Hu. The dropper A 'dropper' is what security researchers call the program that installs malware. Often, Mac malware is installed by things like fake Adobe Flash Player installers, downloads from piracy sites, decoy documents users are tricked into opening, and other such things.